(19:10:24.737|1|0.000) [Info][:Common] =====>[ PuzzleActivityManager ] Setup

(19:10:26.956|66|1.505) [Info][:Common] =====>[ VictoryStarRankCtrl ] Setup

(19:10:26.961|66|1.505) [Info][:Common] =====>[ RegionRankActivityManager ] Setup

(19:10:26.962|66|1.505) [Info][:Common] =====>[ FlowerPotActivityManager ] Setup

(19:10:28.740|142|2.907) [Info][:Common] =====>[ StarRankManager ] Setup

(19:18:20.932|12013|203.191) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:23:01.823|24110|406.760) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:27:29.331|38701|652.271) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:32:38.389|52352|881.768) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:36:08.265|63599|1070.969) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:36:23.559|64489|1085.996) [Error][:Unity] Material 'stencil' with Shader 'Unlit/Stencil' doesn't have a texture property '_MainTex'
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

UpdateMaterial (:0)
UpdateMaterial (:0)
Rebuild (:0)
PerformUpdate (:0)

(19:36:27.929|64747|1090.437) [Error][:Unity] Material 'stencil' with Shader 'Unlit/Stencil' doesn't have a texture property '_MainTex'
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

UpdateMaterial (:0)
UpdateMaterial (:0)
Rebuild (:0)
PerformUpdate (:0)

(19:40:21.399|76829|1293.455) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
TurntableDialog:<ClickClose>b__32_0()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


(19:48:52.535|105264|1771.444) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(19:53:36.828|117111|1970.614) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


(20:54:50.664|146085|2457.740) [Info][:Unity] Can't add 'RawImage' to TravelPaintPop(Clone) because a 'Image' is already added to the game object!
A GameObject can only contain one 'Graphic' component.
UnityEngine.GameObject:AddComponent()
DialogBase:CreateMaskLayer()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
SceneMgr:LayerLoader(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContentByPath(String, ContentLayer)
FQDev.UI.Layer.LayerManager:LoadContent(Int32, String)
SceneMgr:AddNode(String, Int32)
TravelPaintPop:OpenDialog(Action`1)
<>c__DisplayClass47_0:<CheckTurntableComplete>b__1(Boolean)
VictoryRankDialog:CheckTurntableComplete(Action`1, Int32)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
MButton:ClickSelf()
MButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.EventSystem:Update()


